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New in the Library: Choose YOUR Own Adventure!

 

Calling all brave readers! YOU are the hero of the story this month! Our library has added four thrilling new titles from the Choose Your Own Adventure collection, where every choice you make decides what happens next. Solve a mystery, outrun a disaster, or break a curse it's all up to you. Turn the page (or don't!) and see where your choices lead.

 

*A note for families: several of these titles are written for readers roughly ages 9–12 and include mystery, peril, and spooky themes. 

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Murder at the Old Willow Boarding School

By Jessika Fleck, illustrated by Gabhor Utomo

YOU wake up at breakfast feeling strangely invisible and no one will look at you or answer your questions. Moments later, you discover why: you've been murdered! Now you must figure out who among your classmates can be trusted, track down the culprit, and stop them before they strike again. With 23 possible endings, no two readers will solve the mystery the same way.

 

Choose Your Own Adventure Cryptid Chronicles: Mothman

By Cristin Bishara, illustrated by Sofia Cavallari

 

Deep in the Appalachian mountains, strange forces are stirring. As mysterious sightings spark rumours of the legendary Mothman, YOU must decide who or what to trust. Will you follow the glowing eyes into the unknown, team up with a secretive government agency, or find yourself somewhere much farther from home? A spooky sci-fi adventure for cryptid and UFO fans alike.

 

The Curse of Great Winter Academy

By Jessika Fleck, illustrated by Gabhor Utomo

At a school for students with extraordinary, paranormal abilities, YOU have been chosen to break an impossible curse. Working with your friends, each with their own unique talent,  you'll need to outwit a rival school and race against a deadly deadline. Will your choices be enough to lift the curse in time?

 

Time Travel Inn

By Bart King, illustrated by María Pesado

 

When your grandmother mysteriously vanishes from her job running a quirky inn deep in the Wisconsin woods, YOUR family moves in to take over only to discover the inn is secretly a hub for time-travel experiments gone wrong. From ancient Rome to the far future, every choice sends you somewhere new. Will you find your grandmother, or get stuck exploring history forever? Funny, fast-paced, and packed with 23 possible endings.

 

Ready to choose your path?

 

All four titles are available now at the circulation desk. Remember: in these books, YOU decide how the story unfolds  so if you don't like where you end up, you can always flip back and try again!

 

Happy reading!

 

Kristia Gluyas

Library Technician