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Games Design Courses in Victoria in 2026 

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Games Design courses are offered at a number of universities in Victoria.  

Often, they are specialised courses, other times games design is offered as a major in Computer Science and/or Information Technology degrees (see separate Matrices). 

 

Some courses have a specific maths requirement, so students are encouraged to browse the links provided.  A number of these bachelor courses are included below, but for a comprehensive list, including all those offered by TAFEs and Private Institutions, visit VTAC.  

 

Note: New from 2026, Game Design is offered as a major in the Bachelor of Design at the University of Melbourne.

INSTITUTION

COURSE

MAJOR STUDIES IN 2026

JMC Academy

Bachelor of Creative Arts (Game Design)

Art History, Art and Animation History, Character Modeling, Character design (2D), Clay sculpture, Colour and Design, Concept Art, Concept Development, Digital Sculpture, Digital concept art, Drawing, Environment Design (2D), Figure modelling, Game Design, Game Studies, Game asset creation (3D) , Game engine scripting [Programming], Game production, Game-play mechanics, Interactive Multimedia, Level design (Games), Motion Capture, Motion Graphics, Pixel art, Production (Games), Prototyping, Rendering, Scriptwriting, Sprite animation (2D), Studio skills, User Interface Design (Games).

 

RMIT University

Bachelor of Design (Games)

 

3D, Animation, Design, Digital art, Game development and programming, Games, Graphic design.

Bachelor of Design (Digital Media)

 

App design, Augmented reality, Content creation, Design, Digital audio, Digital media, Digital product design, Digital video, Interactive media, Interface design, Internet and multimedia, Motion graphics, Sound design and composition, User experience design, Virtual reality, Web design.

 

SAE Creative Media Institute

Bachelor of Games Development

 

Business and Leadership Skills, Employability Skills in Screen Industry Contexts, Game Asset Production and Visual Effects, Game Design Principles, Game Scripting and Game Engine Architecture, Games Industry Best Practices, Project Management, Prototyping, User Experience and User Testing, User Interface Design.

 

Swinburne University

Bachelor of Games and Interactivity

3D modelling for objects and environments, Behaviour and motivation in games, Digital game prototyping lab, Introduction to game studies, Introduction to games production, Pervasive game design lab, Principles of game design, Sound design and acquisition, User-centred design and evaluation, Writing for interactive narratives.

 

Bachelor of Games and Interactivity / Bachelor of Animation

2D and 3D production techniques for animation, 3D modelling for objects and environments, Acting for animation, Action analysis and locomotion, Behaviour and motivation in games, Character and environment design, Character design for animation, Development and pre-production, Digital game prototyping, Genre and the moving image, History of animation, Pervasive game design, Principles of game design, Producing and production management for animation, Production and post-production, Screen writing, Sound design and acquisition, User-centred design and evaluation, Writing for interactive narratives.

 

Bachelor of Games and Interactivity/Bachelor of Applied Innovation 

3D modelling for objects and environments, Behaviour and motivation in games, Digital game prototyping lab, Exploring creativity and innovation, Fundamentals of innovation practice, Innovation for challenges of today, Innovation for the future, Innovation sandpit, Introduction to game studies, Introduction to games production, Leadership and facilitation of innovation, Pervasive game design lab, Principles of game design, Responsible innovation futures, Sound design and acquisition, User-centred design and evaluation, Writing for interactive narratives.

 

Bachelor of Games and Interactivity / Bachelor of Computer Science

Artificial intelligence, Cyber security, Data science, Games and interactivity, Games development, Internet of Things, Software development.