Mathematics

Emma Sbizzirri

Maths Games

Looking for Maths games to engage with your child? See a few suggestions below! 

 

Up and Down (Aimed at Foundation to Year 2) - sourced from Dr. Paul Swan

This game focuses on ordering numbers (place value). One or more players can play.

Materials: 

  • a deck of cards (Ace = 1, Jacks = 11, Queen = 12, King = 13

Rules:

Each player is dealt 4 cards face up. The remaining cards are placed in a pack in the middle of the table. 

The aim of the game is to be the first player to arrange your cards in either ascending or descending order. The order does not need to be consecutive. e.g. 1,2,3,4. It could be 1,3,4,7.

Cards cannot be rearranged, only exchanged.

Starting with the player on the dealer's left, each player may exchange one of his/her cards from the top of the pack or one from the discard pile. 

The first player to arrange his/her cards in consecutive order is the winner of that round. The winner receives 1 point. The first player to reach 5 points is the winner of the game.

 

 

Salute  (Aimed at Foundation to Year 2) - sourced from MACS

This game focuses on finding the difference (additive thinking). It's for three players. 

Adaptation to suit Year 3-6: students multiply the two numbers together instead of adding. 

 

Materials:

  • a deck of cards

Rules:

  • work in groups of 3
  • two people face each other and then draw a card from a pile of playing cards
  • Each person places their card facing outwards without looking at it on their forehead. They can see their partner's card, but not their own.
  • The third person adds the two cards together and tells the other two what the total is.
  • Each of the other two take turns to work out what their card is. They explain to the other players how they worked out their answer.
  • The players swap roles and continue playing. 

Maths App. of the fortnight

Math Clock helps students become fluent working with time. Learners use analog clocks with geared or free-moving hands to learn how to tell time, explore jumps with count by numbers, and visualize story problems involving intervals of time. By placing and shading fraction overlays, students use the clock to contextualize fractions with frequently used denominators. 

 

iOS: https://apps.apple.com/us/app/math-clock-by-mlc/id1444666967?ls=1

Google Play: https://chrome.google.com/webstore/detail/math-clock-by-themath-le/dmiciodncblfmmchmkihafeiimihaagn