Digital Technologies

Year 7 and 8 Digital Technologies
Term 3 is all about programming in both Year 7 and Year 8! Both year levels have been fine-tuning their programming skills in Scratch.
Our Year 7 students have drawn original sprites and backgrounds and coded them to dance. They are now moving on to creating animated and interactive orchestras.
Our Year 8 students have completed several ‘Hour of Code’ sessions where they learnt the basics concepts of programming including, commands, events, loops, conditionals and functions. They are now taking these concepts of programming and designing and programming their own games.
Stay tuned for the next Digital Technology /STEM newsletter report for some excellent examples of the Year 7 orchestras and the Year 8 games!
Here are some of the Year 7 Dancing Sprites:
https://scratch.mit.edu/projects/552736344/ Stella Bivianio’s Dancing Vampire Bat
https://scratch.mit.edu/projects/552736088/ Sophie McKeown's Difference Dance
https://scratch.mit.edu/projects/552736477/ Ava’ Hardman's Dancing Avocado
https://scratch.mit.edu/projects/552736105/ Amelia Knott's Dancing Dinosaur
https://scratch.mit.edu/projects/552736288/ Eloise Holburn's Dancing Axolotl
https://scratch.mit.edu/projects/552736182/ Grace Savor's Dancing Frog
https://scratch.mit.edu/projects/553646235/
Maddison Armanini's Dancing Minion
https://scratch.mit.edu/projects/553600467/ Chloe Thomas's Dancing Girl
https://scratch.mit.edu/projects/553599510/ Isha Gurung's Disco Dancer
https://scratch.mit.edu/projects/553613323/ Lily Mealor's Dancing Bunny
Year 8 Photoshop Competition
We are delighted to present the finalists from the 2021 Art Meets Language Photoshop competition. This is our much-loved annual competition where all Year 8 students design an original poster that represents the language they are studying this year. Students create these artworks using Adobe Photoshop. I think you’ll agree that they are all amazing, but a very special congratulations goes to our two winners, Murphy Johnstone 8/52 and Nikita McFayden 8/45.
Well done, everyone!
Unit 2 Applied Computing: Innovative solutions
Our Unit 2 Applied Computing students have been researching innovative technology in the lead up to their major project this term. Together in class we have explored technology such as microcontrollers, IoT, 3D printing, Virtual Reality, robotics and drones. Students are now choosing which aspects of the technology most interests them and planning their own group project based on this technology.
Adrienne Donoghue
Learning Leader:
Digital Technologies
Applied Computing - Student Reflections
Applied Computing is a fantastic subject for those interested in improving their problem-solving skills, as well as learning new skills such as programming and data analysis. I chose the subject because I am very interested in a computer science or a programming-based career and this subject has helped me develop and sharpen my skills in this field.
My favourite part of Applied Computing so far was definitely the programming unit, because I enjoyed putting my skills to use and challenging myself to go above and beyond. I also really enjoyed testing out the drone with the class, although it was really windy and cold outside!
Currently, my innovative solutions team and I are working on building a prototype of a VR game that will help to teach students Japanese, by displaying interactive characters for the user to match with their english translation. We’re using HTML A-Frame to develop this prototype, which is an extension to HTML, the language that makes websites look the way they do, that is used to build VR experiences.
Emily Cox
Year 11
I chose Applied Computing because of the variety of implications that comes with it. Not only does this subject provide opportunities to DIVERGE into many different pathways involving cybersecurity, data analysis and evolving technologies, but it also assists in the development of necessary critical thinking and creative problem solving skills. Due to the constant evolving nature of technology, Applied Computing is useful in encouraging the improvement of crucial skills in this modern age.
This past year, I have enjoyed the practical aspects of the subject where we apply the theory that we've learnt to design and create solutions. Our topic on data analysis in Term 1 was quite interesting and useful, as we learnt to manipulate raw data and convert it to an infographic, so it was more presentable and aesthetic.
In Term 2, our focus was on Python code where we created a variety of different programs that created solutions to a range of case scenarios, building and testing our application skills.
In Term 3, we explored the areas of technology such as virtual and augmented reality, robots and drones whilst also learning about the growing trends in the evolution of technological devices.
Currently, we are working on our innovative solutions task where we apply all the skills we have acquired throughout the year to address any need we deem needs solving. This is a large collaborative project that will take the many weeks and is a highly enjoyable team-building experience.
Amy Chy-Long
Year 11