Technology

All technology subjects are offered as electives. This learning area covers materials (textiles, food and wood) all students complete a minimum of one unit of technology in year 10.

 

Strand

Unit

Electives

Digital & Design

Technology

Design It. Wear It. (Textiles & Plastics)

Design It. Workshop It. (Wood & Metals)

 3D Animation and Game Design

Food for Life

Accelerated

Food Studies

VCE Food Studies 

Unit 1 & 2

Design Technology

VCE Product Design & Technology

 Unit 1 & 2

Design it. Wear it. (Textiles & Plastics)

Aim

In this unit students have the opportunity to learn about new and emerging technologies, the Design Process and addressing the needs of communities through design.

 

This unit extends the students’ knowledge of equipment, materials and construction techniques used with rigid and non-rigid materials. Students will then be able to design and make their own product using textiles, plastics and digital technologies. 

Students will work on a number of projects that will extend their practical skills in fashion design and technology.

 

Content 

Students will:

  • Experience with specialist equipment: machines, 3D printer, laser cutter, etc
  • Research and design assignment 
  • Method and material trials with evaluations
  • Design Folio: Technical drawing and production planning 
  • Practical work: Construction of a product

Assessment 

Students will be assessed on their investigation and design development, their final production pieces, and a research assignment. A folio will be assessed for the generation, development and evaluation of their work. 

 

Special conditions 

Students will be required to provide the following items to complete the course: 

  • Fabric and specialty materials for construction of their finished product.

Design it. Workshop it. (Wood & Metals)

Aim

Using metals and wood to take jewellery and wood from the page to the street. In this unit students have the opportunity to explore design thinking, processes and sustainability considerations to produce solutions for a design need. This unit extends the students’ knowledge of equipment and processes used in product design. The design and construction of products made using rigid, non-rigid and digital technologies will be explored through experimentation, a design folio and practical work. 

 

Content 

Students will:

  • Respond to and develop their own design briefs 
  • Research a variety of inspiration and  construction techniques 
  • Work with design processes to develop design ideas
  • Learn garment construction, working with appropriate machines and hand techniques 
  • Evaluate their products, techniques and working processes 
  • Maintain workbooks in which they demonstrate an understanding of the design process. 

Assessment

Students will be assessed on their investigation and design development, their final production pieces, and a research assignment. A folio will be assessed for the generation, development and evaluation of their work. 

 

Special Conditions

Students will be required to provide the following items to complete the course: 

  • A visual diary and writing materials suitable to complete projects

3D Animation and Game Design 

The unit of study focuses on the Design Process and Creating Digital Solutions. Students will undertake tasks that are reflective of real-life design technology problems and in doing so, come to appreciate the role of the information communication designers within our community. Students will become confident and creative developers of digital solutions through the application of information systems and specific ways of thinking about problem solving. Students will acquire a deep knowledge and understanding of digital systems, data and information and the processes associated with creating digital solutions so they can take up an active role in meeting current and future needs.

 

Aim

This subject will give students an introduction to the skills and knowledge used in the emerging games and animation industries. They will gain experience in the use of coding, graphics and modelling software to create 3D characters and games. 

 

Content

Students will:

  • Apply coding, animation and modelling skills to building an original computer game. 
  • Learn about different game types, including single-player and 2-player games, game characters, genres, types of game play and different platforms.
  • Compile a digital portfolio consisting of designs, sketches and character maps.
  • Develop marketing materials to present their games to potential users.

Assessment

Students will be assessed on their investigation and design development, their final animated game, marketing materials  and a research assignment. A folio will be assessed for the generation, development and evaluation of their work. The students will be assessed on written and developmental work, as well as the final presentations produced in response to each set development task. The process of idea development and visual documentation will also be assessed. Tasks will include designing and programming of apps and games.

Food for Life

Aim

This course is designed to develop and extend student skills and abilities to efficiently produce food of a high standard. Students will develop knowledge around food properties and how each ingredient contributes to the nutritional, functional and sensory properties of food. Students will then learn to analyse each food in order to create healthy food solutions. This will include critically analysing social, ethical and sustainable considerations around Food. Students will focus on how foods have evolved and changed over time. In doing this a variety of meals will be planned, prepared and presented throughout the semester. 

 

Content

The course will explore influences that affect a young person’s food choices and current relevant health issues. Students will develop knowledge of the physical, nutritional, sensory and functional properties of food and apply this knowledge when using food in a practical situation. They will practise a variety of cooking techniques and how they impact food preparation and production. Students will investigate a variety of social, ethical and sustainable considerations around Food choice. 

 

Assessment

  • Design tasks 
  • Evaluations 
  • Practical work

Year 10 students can elect to study Unit 1 & 2 of the following Technology subjects. The 2023 VCE Curriculum Handbook has full details of the area of study and content of each unit. 

VCE Food Studies

VCE Product Design & Technology