Year 9 Technology Electives
Food Technology
Senior Masterchef
Students expand on their cooking skills and knowledge of food while applying it in a working kitchen. They are introduced to new equipment and their use in preparing a variety of fresh produce. Students investigate locally sourced food, different cooking techniques and the basic function of specific ingredients in a recipe. They then apply this knowledge to create, design and adapt recipes that continually challenge and extend them. During practical sessions, they produce and evaluate their own dishes using sensory evaluation words to both identify and analyse foods. They have the opportunity to explore the benefits of cooking with fresh, seasonal produce and to identify new and exciting ingredients. Students are ultimately challenged to demonstrate their knowledge of food and their ability to use a wide range of ingredients in designing, producing and evaluating a healthy meal.
Chefs Starter
Students will work in the kitchen using a range of food preparation and cookery skills, enabling them to develop an early understanding of the hospitality and tourism industries. Knife skills, cooking methods, food presentation and complex processes, such as creating preserves, will be covered. With a focus on the use of ingredients, students will build a strong base of knowledge on which to move into possible VCAL and VET hospitality programs. It will also allow students to achieve competencies that will enhance their employment prospects within a broad range of hospitality settings.
Digital Technology
Programming Computer Games and Interactive Content
Students will study the principles of software development, from design to testing and production. Students will look at the needs and wants of applications, time limitations and management. They will produce a design brief that shows all the stages of development of their own program, including brainstorming, design, flowcharts, coding, artwork, video journals, and final product. Students will learn to code basic 2D interactive games that respond to the user’s actions, before developing their skills to design a more complex game. They will explore the use of colour, graphical design and sound through the development of artwork and audio for their game, including balance of colour, audience appeal and the battle between form and function.
Advanced Digital World
Building upon the foundations laid in the Year 8 elective, ‘In a Digital World’, students design and create digital solutions for problems within a wider/global community. Students use technology to research and collaborate with others outside of the school community to identify and create digital solutions to real-life problems. Students analyse the needs and interests of key stakeholders and use feedback to refine their solutions. Students design documentation, branding and marketing materials for their solutions and present them to stakeholders, both in person and online.
Digital Construction
Digital construction could take many forms. It might be simple tools that make communication easier and reduce the need for travel (messaging tools like Slack and WhatsApp) or video conferencing systems (like Skype and Google Hangouts). It could be the improvement or automation of a manufacturing process, advancements in plant or materials, cloud-based computing and filing systems or it could be considerably more advanced than that; things at the cutting-edge like Unmanned Aerial Vehicles (UAVs, sometimes referred to as ‘drones’) for site scanning or inspections, 3D and 4D printing, robotics or artificial intelligence (AI). In this subject, students will explore, design and build new and innovative solutions to identified problems and situations.