Robotics
Prep
During Term 4, students participating in Prep Robotics and Coding Innovation will explore the use of the Beebots and Dash robots. Students will learn how to manually code the Beebots with a focus on identifying directions and pathways and how they can fix any issues that may arise. Students will set up obstacle courses and use robotic mats to engage them. With the Dash robots, students will learn how to steer and control the robots using the Go and Path apps to make Dash move. Botzee Minis are a new resource to our school and will teach students how to code using a variety of symbol cards to direct a robot along a path. All these devices are a great way to introduce our youngest learners to the world of Robotics and Coding!
Year 2
This term, Year 2 Robotics Innovation students will continue to explore our Botzee robotic kits. Students have so far enjoyed building different pre-programmed Botzee builds which they have shared with their classmates. From here, they will choose a Botzee build of their own that they would like to explore further. This term offers the opportunity to build on the coding skills from last term as students have the chance to ‘free code’ and see what they can do with a blank coding canvas!
Year 3 & 4
Students in Year 3 and 4 Robotics Innovation will continue their journey with Scratch coding. This term we will look at continuing the creation of a video game using Scratch to transfer the coding skills from Term 3. Students will choose a style of game from the Pong, Chase, Jump or Catch style of games. We will then experiment with connecting the Makey-Makey kits to create our very own video game controllers to play our games! Students will experiment with which materials work best, such as playdough, foil, fruit and vegetables. The opportunities are endless!
Year 6
Year 6 Robotics Innovators will continue their unit building and programming the Spike Prime Lego robots. Last term, students created a grabber hand, a robotic dog called Kiki and a Hopper robot that had to move without the use of wheels. This term we turn our attention to creating a Grabber arm with interchanging hands that can pick up objects of different sizes and weights, then we will investigate CNC machines (CNC stans for Computer Numerical Control, which refers to the computerized operation of machining tools used in manufacturing.) After this, students then have the option to investigate a build of their own, whether it be one from the Lego Spike Prime app or a creative build of their own from scratch!