Science Technology Engineering and Maths 

STEM

Foundation

Over the past fortnight, Foundation students have been working in small groups to explore sequencing and simple coding with Bee-Bots. They have been learning how coding is made up of a series of ordered steps, creating and following short sequences to make the Bee-Bots move. This links to the Digital Technologies curriculum, where students are introduced to the basics of programming and digital control.

 

Year 1

Year 1 students have begun exploring how steps and sequences are represented in digital coding. They have started to familiarise themselves with the ScratchJr platform, preparing to create simple animations and mini-games. This learning supports their development of algorithmic thinking.

 

Year 2

In Year 2, students have completed their "Most Magnificent Thing" projects. They proudly shared their creations and explained the processes they used, describing how they designed, built, and improved their work. This activity aligns with the Design and Technologies curriculum, developing students' skills in planning and reflecting on their designed creations.

 

Year 3

Year 3 students have been learning about the United Nations Sustainable Development Goals (SDGs), exploring some of the major issues currently facing the world. They have discussed how communities and technology can help make positive changes.

 

Year 4

This fortnight, Year 4 students have continued creating their Biosecurity Robots, designing adaptations to tackle real-world environmental challenges. To support this, students have been working in small focus groups with peer experts to develop their coding skills. They have also been introduced to the mBot coding platform, where they are recognising familiar features from platforms like Scratch. This learning connects to the Digital Technologies and Design and Technologies curriculum, building skills in programming, problem-solving, and design thinking.

 

Year 5

This fortnight, Year 5 students have kicked off their participation in the ACER STEM Video Game Design Challenge. They have formed production teams and started brainstorming how the theme "Journey" could shape the games they will design. 

 

Year 6

Our Year 6 students have finalised their Sphero Game Assessments and are preparing to present their games next week. They have combined coding, design thinking, and teamwork to create games that showcase their understanding of digital systems and creative design, closely linked to the Digital Technologies and Design and Technologies curriculum.