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Child Safe & Wellbeing

Safety, Respect and Learning

Wear your seatbelt

Dear Families,

 

We’ve noticed a number of families arriving and leaving school in cars without children wearing a seatbelt or being properly restrained. In Victoria, the driver is legally responsible for making sure every child is wearing a seatbelt or using the correct car restraint. That means it is not just the child’s responsibility, it sits firmly with the adult dropping off or picking up. 

⚠️ Why It Matters

Children who are not properly restrained are much more likely to be seriously injured or killed in an accident.

⚖️ The Law

  • Children must be in an approved car seat, booster, or properly fitted seatbelt depending on their size and age.
  • Drivers can receive fines ($395 or more) and demerit points for each unrestrained child. 

✅ Your Responsibility

Before every trip - especially quick school runs:

  • Check every child is correctly buckled in
  • Ensure the restraint fits properly
  • Model safe behaviour by wearing your seatbelt too

     

We want all of our children to arrive at and leave school safely each day.

Online Gaming

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Games are an integral part of human behaviour. It is normal and healthy for young people to engage in play as a part of their daily lives, including playing games online. And like most activities, online gaming can have both positive and negative outcomes. It can be intimidating and confusing for carers trying to understand a young person’s online experiences with many considering that staring at a screen is an unhealthy habit. However, the World Health Organisation does believe that as well as the risks, there are also many positive benefits associated with online gaming and these could be key in nurturing bonds with others.

 

In the media, gaming often gets bad publicity because most coverage tends to concentrate on the minority of gamers who play to such an extent that it compromises all other areas of their life. However, online gaming can teach young people many skills including teamwork, concentration, communication and problem-solving. It requires a level of interaction and skill from the player; unlike watching television, which is more passive.

 

Online communities provide opportunities for young people to feel socially connected and have a sense of belonging. At healthy levels, gaming can increase their self-esteem and social acceptance. However, any behaviour, when taken to extreme, can also have a negative impact on a young person’s everyday life. Understanding what your young person experiences online and knowing the warning signs if they are at risk, will help nurture a more positive relationship with online gaming and help your family find the right balance.

 

If you are concerned about your young person’s online gaming habits, it’s important to consider a number of factors. This edition will provide strategies in how to deal with any issues you may be experiencing.

 

Watch short and helpful videos on this topic via this link 

https://cranbourneeast.catholic.schooltv.me/newsletter/online-gaming 

 

 

WEBINAR: Understanding Anxiety and Depression to Foster Resilience (Part II)

DATE: Wednesday, 10 June 2026

TIME: 7:30 pm

 

As part of our subscription to School TV we are pleased to offer access to Part II of this year's webinar series.

 

This webinar is suitable for parents, carers, grandparents, school leaders and staff, offering practical insights and guidance to help support the wellbeing of both primary and secondary students.

 

Join international experts Dr Emma Woodward and Dr Joe Stammeijer as they share valuable insights into recognising early signs of concern and practical approaches to supporting the wellbeing of young people.

 

Topics in this session will include:

  • Staying Calm and Connected
  • Building Daily Routines
  • Meeting the Needs of Neurodivergent Learners

     

Participants can register by scanning the QR code featured on the promotional material.

 

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