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Overnewton Anglican Community College
2-50 Overnewton Rd, Keilor, Victoria, 3036, AUhttps://www.overnewton.vic.edu.au/index.php(03) 9334 0000 Facebook Instagram
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Visual Arts & Technologies

Head of Visual Arts - Michael Kapadia

Head of Technologies - Peter Steele

Digital Technologies Coding the future 

Article by Lesley Hutchison, Digital Technologies Teacher 

 

"I was taught that the way of progress was neither swift nor easy.” - Marie Curie

 

Digital Technologies in Year 6 at Overnewton is about beginning a journey to understand how the devices around us are programmed to do the things they do. Students explored thought-provoking questions such as: “Is a washing machine a computer?” and “Is your family’s car a computer?” These discussions helped highlight just how many computers are working all around us. 

 

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Scratch Programming: Oliver W
Scratch Programming: Oliver W

One of the greatest strengths of a computer is its ability to perform tasks repeatedly and reliably. During our Scratch programming unit, students learned fundamental programming concepts and discovered that programming is not always easy. They were challenged to break problems down into smaller, manageable steps in order to design effective solutions. This process encouraged curiosity, resilience, and persistence in their learning. 

 

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Escape the Flying Balls Video: Sailor M
Escape the Flying Balls Video: Sailor M

Students were also introduced to conditional statements, a powerful concept that allows programs to make decisions. 

 

For example: “If it is hot today, I don’t need my blazer; otherwise, I do.”  In their projects, students used conditional statements to test variables such as colour, size, and location. 

 

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Programming LEGO Robot: Ayrton B, Himank G & Hardwick G
Programming LEGO Robot: Ayrton B, Himank G & Hardwick G

The culmination of the term’s learning was building and programming a LEGO robot to complete a series of turning challenges. 

 

This task required collaboration and effective teamwork, as students worked in small groups to solve programming problems. Testing and debugging their programs was not always straightforward, but the final result was incredibly rewarding to see in action.