Animation and Gaming Degrees in Victoria in 2025

Animation and games design courses offer students a range of opportunities to be exposed to, and develop their skills in, subjects such as computer coding, computer programming, broad IT skills, simulation and modelling, computer-based 2D and 3D, interactive information design, and virtual environments, to name but a few. 

 

Below is a list of some undergraduate degrees offered at Victorian Universities and a few Private Institutions.   

 

For a comprehensive list of courses (including the many double-degree options) on offer at Victorian universities, TAFEs, and Private Providers, visit VTAC.

INSTITUTION

COURSE NAME

VCE PREREQ’S

MAJOR STUDIES IN 2025

DEAKIN

Film, Television and Animation

Units 3 and 4: a study score of at least 25 in English (EAL) or at least 20 in English other than EAL.

 

Animation (major only), Animation and motion graphic (minor only), Film studies (minor only), Producing screen content, Screen content production (minor only), Screen production (major only), Scriptwriting (minor only), Visual effects and virtual production (minor only).

JMC ACADEMY

Creative Arts (Animation)

Satisfactory completion of a Year 12.Animation, Animation (2D), Animation (3D), Character Design, Compositing, Concept Art, Concept Development, Creative Process, Digital Art, Digital Sculpture, Modelling (3D), Motion Capture, Motion Design, Production Art, Professional + Industry Development, Rendering, Screen Literacy, Studio Skills, Traditional Animation (2D), Visual Narrative, Visual Storytelling.

MONASH

Design

Units 3 and 4: a study score of at least 27 in English (EAL) or at least 25 in English other than EAL.Animation, Automotive design, Collaborative design, Communication design, Computer-aided design (CAD), Design, Design theory, Digital media, Furniture design, Graphic design, Illustration, Industrial design, Interactive design, Materials technology, Product design and development, Spatial design, Transportation design, Visual communication, Web design.

RMIT

Animation and Interactive Media

Units 3 and 4: a study score of at least 25 in English other than EAL or at least 27 in English as an Additional Language.2D, 3D, Animation, Computer animation, Concept art, Design, Digital arts, Illustration, Imaging and sound, Motion design, Visual effects.

Design (Games)

Units 3 and 4: a study score of at least 25 in English other than EAL or at least 27 in English as an Additional Language.3D, Animation, Design, Digital art, Game development and programming, Games, Graphic design.

SAE 

Animation

Satisfactory completion of a Year 12.2D and 3D Character Animation, 3D Modelling, Animation, Business and Leadership Skills, Computer-Generated Visual Effects, Drawing and Composition, Employability Skills in Screen Industry Contexts, Histories and Theories, Media and Cultural Studies, Production for Screen and Games, Project Management, Realtime and Offline Rendering, Screen Industry Best Practices, Texturing and Shaders.

SWINBURNE

Animation

Units 3 and 4: a study score of at least 30 in English (EAL) or at least 25 in English other than EAL.2D and 3D production techniques for animation, Acting for animation, Action analysis and locomotion, Advanced character design for animation, Character and environment design, Genre and the moving image, History of animation, Producing and production management, Sound design and acquisition, Writing and directing for animation.

Games and Interactivity/Animation 

Units 3 and 4: a study score of at least 25 in English other than EAL or at least 30 in English (EAL).2D and 3D production techniques for animation, 3D modelling for objects and environments, Acting for animation, Action analysis and locomotion, Behaviour and motivation in games, Character and environment design, Character design for animation, Development and pre-production, Digital game prototyping, Genre and the moving image, History of animation, Pervasive game design, Principles of game design, Producing and production management for animation, Production and post-production, Screen writing, Sound design and acquisition, User-centred design and evaluation, Writing for interactive narratives.

Games and Interactivity

 

Units 3 and 4: a study score of at least 25 in English as an Additional Language or at least 20 in English other than EAL.

 

3D modelling for objects and environments, Behaviour and motivation in games, Digital game prototyping lab, Introduction to game studies, Introduction to games production, Pervasive game design lab, Principles of game design, Sound design and acquisition, User-centred design and evaluation, Writing for interactive narratives

UNI MELBOURNE

Fine Arts (Animation)

Units 3 and 4: a study score of at least 30 in English (EAL) or at least 25 in English other than EAL.

 

Animation.