Year 3 News

Maths Fun
Hands-On Math: Designing One-Minute Timers
In a recent maths activity, students put their problem-solving skills to the test by creating one-minute timers using only paper cups, sand, and satay sticks. This hands-on challenge had them engage with mathematical concepts in a tangible way.
The sticks were used to poke holes in the cups, allowing the sand to slowly pour through and measure the passage of time. Students experimented with the placement and size of the holes, applying their understanding of volume, mass, and time to achieve an accurate one-minute timer.
Through trial and error, students refined their designs, making adjustments to ensure the sand flowed at the right rate. This process encouraged critical thinking as they problem-solved to optimise their timers.
By constructing these simple devices, students gained deeper insights into the relationship
between time, measurement, and the physical properties of materials. This STEM-based math activity allowed them to explore mathematical principles in an engaging, hands-on manner.
Coding Connections: Exploring Block Coding on Code.org
Students are diving into block-based coding on Code.org, laying the groundwork for future lessons in mapping and Lego Wedo robotics.
Through drag-and-drop tutorials, they're learning to break down problems, sequence instructions, and create algorithms - essential skills for coding and mathematical reasoning.
This exposure to spatial awareness, coordinates, and directionality will directly support our upcoming mapping unit. Looking ahead, the coding principles learned on Code.org will transfer seamlessly as students program their Lego creations, fostering a deeper connection between technology, coding, and the physical world.
This integrated approach allows students to see real-world applications of their learning.
Designing Arcade Games: Bringing Caine's Creativity to Life
Inspired by the heartwarming story of Caine's Arcade, students have embarked on a design project to create their own unique arcade games. After watching the video, students engaged in a brainstorming session, revisiting the Design Process by generating innovative ideas and crafting detailed plans for their creations.
Over the next few days, students will bring these designs to life, constructing their arcade games with care and creativity. At the end of Week 4, these student-made games will be showcased to our junior students, instilling a sense of pride and accomplishment while inspiring the younger students to tap into their own innovative potential.
Through this hands-on project, students are not only developing valuable engineering and design skills, but also learning the importance of perseverance, problem-solving, and community engagement - all key elements of Caine's remarkable story.








































