Virtual Design

Year level: 6
To start off the semester Year 6 Virtual Design students will be exposed to the concepts of the ‘Innovator’s Mindset’ and the ‘Learning Pit’ before experiencing both traditional and digital mediums of design, ranging from the classic pencil and paper to raster graphics editors and even Virtual Reality headsets. While these practical skills are being learnt, students will also look at the core elements and principles of design and how to best utilise these in their creations.
Having mastered these tools, an ‘introduction’ to the concept of design briefs and the design process will present itself to students via the world of footwear design. Finally, in a lesson sequence that blends together a unique medley of arts, culture and history, students will analyse the street cultures of three iconic European cities. Berlin’s history of anti-authoritarian counterculture, London’s ethnic and cultural diversity and Paris’ famed ‘Belle Epoque’ era will all be examined. This will then culminate in students designing a ‘European product line’ based around the character of a selected city.
Year level: 5
Year 5 Virtual Design students will begin the semester by looking at the concepts of the ‘Innovator’s Mindset’ and the ‘Learning Pit’. This will then be followed by an exploration of both traditional and digital mediums of design, ranging from the classic pencil and paper to raster graphics editors and even Virtual Reality headsets. Accompanying these technical skills will be lessons regarding the theory of design and the elements and principles students will use later on in the semester.
To finish the term, students will look at the unique design cultures of three vastly different countries - Japan, France and Italy, and the role their unique cultural histories have played on the development of their viewpoints regarding industrial and product design. Students will be asked to develop a product line inspired by one of the three aforementioned nations, taking into account both established rules and philosophies with their own opinions on what ‘good design’ should be.