8 Design

Photo: Toy interrogation workshop

Toy Story: why playing is a serious business

“We tend to downplay, play. As if it’s that frivolous, joyful thing that children do, but it’s really their whole world - it’s not just a game. It’s like the water they swim in. So free play, where there’s not a right or wrong answer, gives them this sense of ‘I can do it, I can think for myself.’ In Psychology we call it, agency or self-confidence. But it’s this idea that a child really feels like: ‘Hey I had an idea, and I did it.’ This then spurs on true learning.” - Tovah Klein, Barnard Centre for Toddler Development

 

This quote is from the documentary Design for Play, where the life and work of American toy designer, Cas Holman, is celebrated. Holman’s work became the inspiration and catalyst for the Year 8’s Design project this semester, where students are working on a unit called Toy Story.

 

Design students tackled the issue of children spending too much time looking at

computer screens. They found that there is a lot of research that identifies the need for children to have less screen time and more chances for imaginative play. This type of play is necessary to improve problem-solving skills and develop parts of the brain that are not accessed when using digital devices or toys that provide

limited chances for creative play.

Plasticine toy prototype development
Plasticine toy prototype development

Students were tasked with designing a toy or game that encourages children (aged five to nine years) to be creative, through imaginative and collaborative play. Students have been using the junior school kids at Arlington as their clients. Over the semester they have been designing toys that are engaging and promote opportunities for incidental learning.

 

You don’t have to look hard to see some serious playing happening at either of Preshil’s campuses. For anyone who has visited the Arlington Campus, you would know all too well how seriously they take playing. The PlayWorlds pedagogical approach at the junior school made for a fantastic backdrop to this Year 8 Design unit. The 5/6s joined our Year 8s for a morning of semi-structured play, which provided a fantastic opportunity for our senior school designers to get an insight into their play world.

 

Students discovered that it is hard to distinguish ‘play from design.’ A lot of what we do in Design is play and designers are constantly ‘playing’ with new ideas, testing out concepts or making objects. The process of design requires a deep understanding of how people move in space, handle objects and interact with each other.

 

Students were encouraged to try and design with an experiential goal in mind and ask questions such as “What would this toy make you feel or think?” As you can imagine, there have been many silly moments throughout this unit and students in both classes have come up with some fantastic ideas and prototypes.

 

Lewis Kingston & Fleur Fogarty

Teachers of Visual Arts and Design

lewis.kingston@preshil.vic.edu.au

fleur.fogarty@preshil.vic.edu.au