Year 6  News

Alastair Evans, Deb Chow, Karen Page, Angela Lim, 


Angela Whitcher, Brian Crouch

Design & Technology: Board Games

Students in Year 6 are learning about game design principles, applying them to create their own Board Game with a Resilience and Well Being theme. 

 

Parts of game design they are exploring are Rules, Components, Fair, Challenging, Original and Sustainable materials. This Technologies and Health program is designed to build 21st-century skills such as critical thinking and problem-solving using the design technology process. 

 

 

It is hoped that by following the process students in their groups will construct a board game that not only works, but is entertaining, fair, fun, and will be enjoyed by students across the classroom.

 

So far students have Mind Mapped their creative ideas and analysed which resources are suitable. This week’s challenge is to create a prototype for testing, which leads to the construction of the eventual board game.

 

It’s exciting to see the student's board games come to life as they grow their understanding of design principles.

Six Thinking Hats

Some Year 6 students have been introduced to the Six Thinking Hats this term. Mrs Griffiths visited Rooms 2 and 4 to explicitly teach the Six Thinking Hats. There are 6 different roles for the hats: white hat: information, black hat: weaknesses, red hat: feelings, green hat: new ideas, yellow hat: strengths, blue hat: thinking about thinking. When you are wearing a hat, you must use only the type of thinking indicated by that hat colour.

Edward De Bono devised this different type of thinking. It develops higher-order thinking, including critical and creative thinking. The Six Thinking Hats provides challenge and grows intelligence. The Year 6 teachers look forward to developing this further with their students.