Year 9 Technology Electives
Food Technology
Food Safari
Students are given the opportunity to study foods, cultures and cuisines from countries all around the world. Each week, students explore a new country where they explore unique cooking techniques, skills and cuisines in theory sessions. Students have the opportunity to share family favourite recipes from their own cultural background. While continually tasting new and exciting ingredients, students' food knowledge and skills are developed. Students investigate, design and produce new recipes. In this way, they demonstrate their ability to modify and create their very own multicultural dishes and present a feast of foods from various nationalities and eras.
Senior Masterchef
Students expand on their cooking skills and knowledge of food while applying it in a working kitchen. They are introduced to new equipment and their use in preparing a variety of fresh produce. Students investigate locally sourced food, different cooking techniques and the basic function of specific ingredients in a recipe. They then apply this knowledge to create, design and adapt recipes that continually challenge and extend them. During practical sessions, they produce and evaluate their own dishes using sensory evaluation words to both identify and analyse foods. They have the opportunity to explore the benefits of cooking with fresh, seasonal produce and to identify new and exciting ingredients. Students are ultimately challenged to demonstrate their knowledge of food and their ability to use a wide range of ingredients in designing, producing and evaluating a healthy meal.
Materials & Systems Technology
Working with Wood
The students complete drawings and sketches in both oblique ad isometric views. They learn joining techniques using both hand and power tools. They learn orthogonal drawing and are required to read and interpret working drawings of a coffee table, for which they produce a duplicate drawing as an assessment task. Working from a design brief, they design and create units of work from locally grown timber. They investigate and identify diferent types of timber that are imported from world rainforest areas. They prepare working drawings and production plans prior to starting construction of their unit and complete an evaluation of their design and production upon completion of each unit.
Digital Technology
Programming Computer Games and Interactive Content
Students will study the principles of software development, from design to testing and production. Students will look at the needs and wants of applications, time limitations and management. They will produce a design brief that shows all the stages of development of their own program, including brainstorming, design, flowcharts, coding, artwork, video journals, and final product. Students will learn to code basic 2D interactive games that respond to the user’s actions, before developing their skills to design a more complex game. They will explore the use of colour, graphical design and sound through the development of artwork and audio for their game, including balance of colour, audience appeal and the battle between form and function.
Advanced Digital World
Building upon the foundations laid in the Year 8 elective, ‘In a Digital World’, students design and create digital solutions for problems within a wider/global community. Students use technology to research and collaborate with others outside of the school community to identify and create digital solutions to real-life problems. Students analyse the needs and interests of key stakeholders and use feedback to refine their solutions. Students design documentation, branding and marketing materials for their solutions and present them to stakeholders, both in person and online.