Creating Digitally Responsible Citizens

Social Media Delay
Information has been sent out to staff, parents and students in regards to the social media age restrictions. This is a brief overview of what students need to know.
ESafety Commissioner Webinars for parents
The 30-minute webinar will help parents and carers understand the upcoming changes to social media access for children under 16. Topics covered include:
The purpose of the new age restrictions and how they aim to protect young Australians
Platforms will require users to be 16+ and what platforms they can still access
Tips and resources to support your child’s online safety and wellbeing through the transition.
- Parents and carers will gain:
- a clear understanding of the new rules and their implications
- confidence in guiding their child through these changes
- access to trusted resources to support safe and positive online engagement.
Monday 15 December 1:00pm REGISTER NOW
(eSafety Commissioner, 2025)
Online Gaming
Did you know that the average age of an Australian gamer is 34 years old?
Did you know that 89% of Australian children aged 8 to 17 have played an online game in the last year?
Online gaming can help children to learn, have fun and connect with friends and family, however it can also expose children to potential risks such as:
inappropriate conversations through chat rooms
extended use of technology beyond the recommended screen-time hours
cyberbullying
The eSafety Commissioner website provides information about the risks and practical ways on how to keep your children safe while they are gaming online. Click on the links below to learn more about:
- What is gaming
- How common is gaming
- How to create a safe gaming environment for your child
- What is the right amount of gaming time
- Cyberbullying and sexual grooming
- Setting limits on in-game purchases
- Gambling themes in online games
- Gaming advice: information sheets
They also provide a cheat sheet for parents
Mrs Courtney Freebody | Leader of Learning - Digital Technology and STEM


