Games Design Courses in VIC 2024

Games Design Courses in Victoria in 2024
Games Design courses are offered at a number of universities in Victoria. Often, they are specialised courses, other times games design is offered as a major in Computer Science and/or Information Technology degrees (see separate Matrices).
INSTITUTION | COURSE | MAJOR STUDIES IN 2024 |
JMC Academy | Art History, Art and Animation History, Character Modeling, Character design (2D), Clay sculpture, Colour and Design, Concept Art, Concept Development, Digital Sculpture, Digital concept art, Drawing, Environment Design (2D), Figure modelling, Game Design, Game Studies, Game asset creation (3D) , Game engine scripting [Programming], Game production, Game-play mechanics, Interactive Multimedia, Level design (Games), Motion Capture, Motion Graphics, Pixel art, Production (Games), Prototyping, Rendering, Scriptwriting, Sprite animation (2D), Studio skills, User Interface Design (Games).
| |
RMIT University | 3D design, Arts (contemporary), Digital art and design, Entrepreneurship, Games design, Games development, Games programming, Games technology, Graphic design.
| |
Bachelor of Design (Digital Media)
| App design, Augmented reality, Design, Digital audio, Digital distribution, Digital media, Digital product design, Digital video, Interactive media, Interface design, Internet and multimedia, Motion graphics, Projection mapping, Sound design, Sound effects, Special effects, User experience design, Video post-production, Virtual reality, Visual effects, Web design.
| |
SAE Creative Media Institute
|
| Game Design, Game Programming. |
Game design principles, game scripting and game engine architecture, game asset production and visual effects, prototyping, user interface design, user experience and user testing, project management, business and leadership skills, employability skills in screen industry contexts, games industry best practices.
| ||
Swinburne University | 3D modelling for objects and environments, Behaviour and motivation in games, Digital game prototyping lab, Introduction to game studies, Introduction to games production, Pervasive game design lab, Principles of game design, Sound design and acquisition, User-centred design and evaluation, Writing for interactive narratives.
| |
2D and 3D production techniques for animation, 3D modelling for objects and environments, Acting for animation, Action analysis and locomotion, Behaviour and motivation in games, Character and environment design, Character design for animation, Development and pre-production, Digital game prototyping, Genre and the moving image, History of animation, Pervasive game design, Principles of game design, Producing and production management for animation, Production and post-production, Screen writing, Sound design and acquisition, User-centred design and evaluation, Writing for interactive narratives.
| ||
Bachelor of Games and Interactivity/Bachelor of Applied Innovation | 3D modelling for objects and environments, Behaviour and motivation in games, Digital game prototyping lab, Exploring creativity and innovation, Fundamentals of innovation practice, Innovation for challenges of today, Innovation for the future, Innovation sandpit, Introduction to game studies, Introduction to games production, Leadership and facilitation of innovation, Pervasive game design lab, Principles of game design, Responsible innovation futures, Sound design and acquisition, User-centred design and evaluation, Writing for interactive narratives.
| |
Bachelor of Games and Interactivity / Bachelor of Computer Science | Artificial intelligence, Cybersecurity, Data science, Games and interactivity, Games development, Internet of Things, Software development. |