Science Technology Engineering and Maths

Foundation
Foundation students have been finalising their unit on safe tool use within the STEM Room. Throughout the unit, students have developed confidence in using a variety of tools safely and responsibly while designing and creating projects. They have demonstrated their understanding of safety expectations, appropriate tool selection and the importance of perseverance when creating and improving their designs.
Year 1
Year 1 students have begun developing their digital literacy skills through the use of laptops. Students are learning how to log in independently, navigate basic computer functions and use the keyboard correctly. A strong focus has been placed on developing appropriate typing habits, including correct finger placement, letter recognition and improving accuracy when entering text.
Year 2
Year 2 students have continued working on their Physics Car project by designing and attaching wheels to their vehicles. Students have explored how wheel size, placement, and design can affect the movement of their cars. Through testing and refining their creations, students have applied their understanding of pushes, pulls and friction to improve the performance of their designs.
Year 3
Year 3 students have been exploring how coding skills can be transferred across different digital platforms. Building on their knowledge of Scratch, students have begun investigating coding within Minecraft Education. They are identifying similarities between coding environments and applying their understanding of sequences, commands, and problem-solving strategies to complete new coding challenges.
Year 4
Year 4 students have been finalising their stop-motion animation projects. Throughout the unit, students have combined creativity, planning, and digital technology skills to create engaging animations. They have refined their storytelling techniques, improved the quality of their animations through editing and reshooting scenes, and reflected on how digital media can be used to communicate ideas effectively.
Year 5
Year 5 students have been extending their computational thinking skills by applying coding concepts across increasingly complex digital environments. Building on their previous coding experiences, students have been analysing how algorithms, variables, and user interactions can be used to create purposeful digital solutions. They have continued refining their designs through testing, debugging, and evaluating the effectiveness of their programs.
Year 6
Year 6 students have been further developing their coding and problem-solving skills through a series of Sphero challenges. Students have designed, tested, and refined programs that require precise control of speed, direction, and timing. Through increasingly complex tasks, they have strengthened their understanding of algorithms, debugging, and the importance of iterative design when creating successful digital solutions.










